Sunday, May 8, 2016

Popular design news of the week: May 2, 2016 – May 8, 2016

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Every week users submit a lot of interesting stuff on our sister site Webdesigner News, highlighting great content from around the web that can be of interest to web designers. 

The best way to keep track of all the great stories and news being posted is simply to check out the Webdesigner News site, however, in case you missed some here’s a quick and useful compilation of the most popular designer news that we curated from the past week.

Note that this is only a very small selection of the links that were posted, so don’t miss out and subscribe to our newsletter and follow the site daily for all the news.

Relax: Next Generation CMS

 

13 Magically Meticulous Design Style Guides

 

New Spotify iOS Design

 

Being a Developer After 40

 

Making… and Breaking the Grid

 

Logo Design Psychology

 

Freebie: “Synthetica” One Page Website Template (HTML, Sketch)

 

The Difference Between CX and UX

 

Design Trend: Square-Stacked Typography

 

The Feed is Dying

 

Design Without a Designer, One Developer’s True Story

 

How to Stimulate Emotions Using Color

 

How to Annoy a Graphic Designer

 

Rediscovering Apple’s Human Interface Guidelines, 1987

 

Ghost Desktop

 

The 23-Point UX Design Checklist

 

How Industry Leaders Create Strong Brands

 

Why Tooltips are Terrible and Why You Should Use Them for your Product

 

Future Screen are Mostly Blue

 

Intel Gives up on the Smartphone and Tablet Markets

 

Introducing Facebook, Messenger and Instagram Windows Apps

 

Live Demo of Google AdWords Redesign on May 24

 

Combining Typefaces: Free Guide to Great Typography

 

Target=”_blank” — the Most Underestimated Vulnerability Ever

Want more? No problem! Keep track of top design news from around the web with Webdesigner News.

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Saturday, May 7, 2016

Comics of the week #338

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Every week we feature a set of comics created exclusively for WDD.

The content revolves around web design, blogging and funny situations that we encounter in our daily lives as designers.

These great cartoons are created by Jerry King, an award-winning cartoonist who’s one of the most published, prolific and versatile cartoonists in the world today.

So for a few moments, take a break from your daily routine, have a laugh and enjoy these funny cartoons.

Feel free to leave your comments and suggestions below as well as any related stories of your own…

And you’re probably a bookworm

It won’t work on your site

 

Transferrable knowledge

Can you relate to these situations? Please share your funny stories and comments below…

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Friday, May 6, 2016

Free Download: 30 PSD Mock-ups

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It’s always easier to sell a design to clients when you can present the artwork in context. Anything that helps a client visualize your solution to their design conundrum can only help translate pitches into paying clients, as well as help secure client sign-off.

So we’re delighted that SmartyBundles have supplied these 30 new PSD Mock-ups for WebdesignerDepot readers, free for personal and commercial projects. They’re an ideal way to present branding, and cover art projects to clients on books, boxes, and packs.

All files are delivered in layered PSDs, and each file uses Smart Objects, so you can easily insert your own artwork and see it scaled and positioned automatically. What’s more, you can seamlessly adjust the colors and text in the mock-ups.

The download includes simple to follow instructions, and a link to an instructional video, so you’ll be up and running in no time.

Download the files below the previews:

Please enter your email address below and click the download button. The download link will be sent to you by email, or if you have already subscribed, the download will begin immediately.

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Thursday, May 5, 2016

Reading minds: the psychology behind UX design

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If we were to gather a hundred different designers into one room and ask them one-by-one how they approach UX design, we would get approximately one hundred different answers. It’s frightening to admit, but UX design isn’t an exact science.

There’s a wealth of psychology behind every element of the user experience, but knowing these elements, we can use them to create experiences that drive specific user behaviors. Today I will show you how to utilize this information to better your design and your results.

Before we can try to alter or modify user behavior, we first have to understand what makes them tick. To do this, we will start by looking at UX from a psychologist’s perspective. Specifically, we’ll look at common techniques used to appeal to the limitations and desires of our users.

1) Time and effort

When given a task, people will always do the least amount of work needed to accomplish their goals. When approaching simplicity in UX design, we must utilize progressive disclosure. This is the practice of giving users just enough information to entice them, and offering them the option for more.

The same goes with product details and features. Only show users what they need to see, otherwise you risk overwhelming them with too much information at once. Furthermore, you should always make your text easy to scan by using headers, bullet points, and short paragraphs (3-4 lines) to make your content easily digestible.

Don’t ask your users to multitask either. Most people can’t drive and talk on the phone at the same time without risking a crash, as research has defined. Don’t ask your users to do the equivalent on your website. 

The key takeaway here is this: Don’t waste the time or energy of your users. Provide them with clear and concise pathways through your website. This is one of the key lessons from Steve Krug’s book, Don’t Make Me Think: A Common Sense Approach to Web Usability.

2) Social proof

The second key pillar of the user experience is the social proof that we use in our designs to trigger psychological motivations. Social proof is defined by as a phenomenon where people reference the behavior of others to guide their own actions.

A perfect example of this in our daily lives is the reaction people have when a new product or smartphone is released. As people begin to line up and make camp outside major stores, others will join them as the perceived value of the product continues to rise based on social proof.

Online we have different ways of utilizing social proof to encourage a specific behavioral response. For example, many websites will seek to build quality backlinks which act as recommendations from other sites, thus providing social proof from authoritative figures online. It’s a remarkably effective strategy, as shown in this link building case study. Here are some other examples:

a) User reviews

Providing user reviews like the ones shown below will influence new buyers who are looking at the product. Positive reviews will help convince the prospect that they will also like the product. Even negative reviews are helpful as well. They add further validation to the positive ones.

b) Behavioral social filters

Showcasing other products with a message such as “Customers who viewed this also bought…” provides further social proof by giving prospective customers personalized examples that other people with their interests looked at.

c) Like-minded opinions

A unique feature on Etsy allows users to say that they “admire” an item so that other people can see who also had an interest in the product they’re looking at. This reinforces their own interest in the product and taps into the scarcity principle by adding urgency knowing that others are viewing the same item in limited quantities.

3) Visual and unconscious processing

The last pillar is the aspect of our psychology that involves subconscious processing and visual interpretation of information. Since most mental processing occurs unconsciously, you can use that to trigger different aspects of your users’ emotions or actions.

From a basic standpoint, this involves using pictures and stories to trigger the emotional parts of a user’s brain. Emotions play a large part in decision making, so we can use this to alter user behavior.

Moving into the visual aspect of UX design, we can apply basic principles like font size, color patterns, and grouping to organize the visual information on a page. By looking at eye-tracking studies, we can deduce a few important lessons about visual processing in the context of UX design:

  • Don’t let visual “dead weight” hog your web pages
  • Videos tend to attract more attention than text or pictures
  • Faces of women and babies attract attention from visitors
  • People read web pages in an F-shaped pattern

Taking all of the psychological information into account, it’s time to put it into an actionable approach to UX design that drives desired behaviors.

Driving user behavior through UX design 

We have a ton of information now that we can use to educate elements of our UX design, but how do we apply it to direct our user’s behavior to our ultimate goals? The answer lies in the Fogg Behavior Model:

This model dictates that three specific elements must occur at once for a behavior to trigger. Those elements are the following:

  • Motivation
  • Ability
  • Trigger

By taking these three elements into account, web designers can find out what’s holding back users from taking the actions they want. If you want people to write a review, but it’s not happening, you can use this model to see which of these three psychological triggers isn’t present in your design.

The first element can be further broken down into extrinsic and intrinsic types of motivation. The the first case, we’re referring to external factors that can motivate someone, such as a physical reward like money or a free gift.

Intrinsic factors are internal and represent things like enjoyment or satisfaction. There is, of course, the problem that in many cases what you’re asking your users to do is something they don’t typically enjoying doing, so how do we get around that?

The answer is simple: Provide them with a reward or incentive to complete the process. A great example is the Pact app, which is a fitness app that offers monetary rewards for reaching health goals. Since many people don’t particularly enjoy working out, this incentive gives them the drive to do so.

One thing we need to be cautious of, is the overjustification effect, which is what happens when you reward someone for something they already enjoy doing. In this case, when you remove the reward, they perform the activity less and less.

A website called Freeletics combats this in the realm of fitness by promoting high-intensity workouts that require a basic level of fitness to complete. Users who are already at a basic level will gain some enjoyment out of exercising, so this limits the aforementioned effects.

The extrinsic award here is composed of stars that are earned based on performance. They only receive the award if they do the task and do it well.

That would be an example of motivation, but how do we combine this with ability and triggers?   

Combining the 3 triggers

Motivation alone is not enough to create behaviors. You may be entirely motivated to go fishing, but if you don’t have a fishing pole, bait, and a boat, you cannot do it. This is where things become specific to your audience more so than before.

In our example, the person would need motivation to go fishing in the form of a reward or because they like it, but they would also require supplies and a trigger to complete Fogg’s model. According to the model, behaviors will only occur if the motivation and ability are sufficiently high, and the trigger is used to initiate the action.

Of course, simply having these three factors in place isn’t enough. What motivates one person may do nothing for another. It is here that we must understand what motivates our audience if we truly wish to initiate certain behaviors. Deep and detailed research into your audience is required here. You must understand what motivates them from an intrinsic or extrinsic standpoint and use that to create a user experience design that taps into their desires.

Things like customer experience maps, buyer personas, and user journeys are all great tools to help you understand your buyers beyond simple things like age, zip code, and gender.

Here’s the bottom line

Users are motivated by different things. You need to let them see and use your product or at the very least, follow them through the processes you want them to complete. Find and remove barriers between them and your goal, and seek to understand their motivations so you can provide them with the ability and the trigger to create new behaviors.

In a nutshell, UX design is about using human psychology to get inside your user’s heads and find out what makes them tick. It provides us with insight that we can use to motivate and trigger behaviors that lead them to our common goal.

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Wednesday, May 4, 2016

9 reasons hand-coding always beats site builders

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If you use any kind of social media like Facebook or Twitter, you won’t have been able to avoid the merciless onslaught of ads promoting WYSIWYG website development. I’m not talking about those fancy software applications like DreamWeaver, but actually hosted site building applications that offer drag-n-drop website building systems complete with predefined templates.

You could easily think that this is a great idea because on the face of it these kinds of systems are supposed to save you time and effort, but the reality is a little different. Here are just some of the reasons why you’re better off coding everything yourself.

1. You retain 100% control over your site and where it is hosted

Pages built on site builders stay on site builders (the same site builder). There is no easy way to transfer them out because the source code of your page is translated into metadata. Many similar services operate the same way. This means if you decide you want to change to a different hosting platform, you will have to reconstruct the pages and whatever functionality they contain.

2. Free WYSIWYG sites aren’t really free

What did you actually expect? But the issue here is that if you don’t want to provide free advertising for the service you built your site on, or you don’t want to have any restrictions over what you can do on your own site, you’ll have to pay extra for it, and the price will be typically higher than it would be for normal hosting.

3. You make yourself seem irrelevant to clients

If you build websites for other people, the last thing you should be doing is promoting websites that encourage them to use a DIY approach. You’ll practically be declaring that they’ve wasted their money by hiring you for a job they can do themselves.

Most clients can’t make websites, but they can be given the impression that they can do it. That’s really dangerous because it means there’s an awful lot of really bad websites out there. One of the most interesting observations is that clients always notice every flaw (real or imagined) in anything you create and will use that to make your life hell, but they never notice the massive and very real flaws in whatever they create.

4. You understand your own code

If you’re any good at coding, writing fresh code line-by-line doesn’t take more time than building stuff using code created by other people, and may even take less time. If you’re not that good, and you’re selling websites, consider that you may be in the wrong line of business.

When you use code from third parties, you have to spend a lot of time working out how to integrate it and then finessing it to do what you want. In some cases, you may not understand everything that third party software does and it may do some completely undesirable things. In the worst cases, it may do undesirable things of which you never become aware.

The other obvious issue is that if there is a flaw or bug in the third party code, you have to spend much more time diagnosing and fixing the bug than you would have to do if it was your own code. The same holds true if you want to add extra functionality or you want to change the way it works.

That’s not a suggestion you should never use third party materials, because there’s some really great stuff out there for you to use. But you have to accept that by incorporating those items into your design, you are also accepting the risks and complications that come with them. Just choose wisely.

5. Your own code is nearly always more efficient

Those WYSIWYG sites add additional complexity to your design. Look at the source code of any site builder template, and you’ll see a lot of weird metadata that contains hundreds of URL instructions. If it’s a free site, then extra lines will be added for the mandatory advertisement.

Having so many URLs indicates a heavy dependency on external components. This increases the chance of your site failing on a technical level. Less is more, and you need to keep things as local as you can if you want to avoid worrying about dependency problems.

6. Your own code is more secure

This one is fairly obvious. Your own code isn’t inherently more secure than a site builder’s, in fact it may be worse. But site builders use the same code for all sites, so they’re an attractive target. Economics of scale mean that hacking every template site churned out by a site builder may be worth it, hacking your code probably isn’t.

7. It’s easier to iterate your own code

Need to move a component in your directory structure to make it more secure? Need to use custom PHP code to translate or encrypt something? Want to do some kind of fancy database stuff that doesn’t fit into a cookie-cutter design model? When you write your own code, there are no limits or restrictions on what you can do. You are literally the webmaster!

8. Your own code is original

Have you ever noticed that some websites have a lot in common? And then, every once in a while, you’ll come across two or more sites that have way too much in common? That’s the problem of template-based design.

There’s nothing wrong with templates if you’re properly customizing them and turning them into something completely original, but huge numbers of people just seem to be too lazy for that. The result of that lack of effort is going to be less customers for you (or your client) because they don’t see your site as offering anything unique.

9. Writing your own code helps you grow as a developer

All the challenges that you’ll face and overcome in creating a website that is based mostly on your own efforts will help you become better at coding. It all adds up to more experience, and that means you become more efficient as a coder over time. Eventually you can face any challenge with confidence, as you’ll develop coding fluency.

So there you have it. Nine reasons why you should not be relying on WYSIWYG too much or even at all. Writing your own code is more rewarding in a lot of ways, and as you get better at it, you may even find that you save more time than if you struggled around trying to understand other people’s templates, other people’s WYSIWYG systems, and other people’s source code. You also keep control over your website hosting, your domain name, and who benefits from your work.

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