Saturday, August 6, 2016

Comics of the week #351

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Every week we feature a set of comics created exclusively for WDD.

The content revolves around web design, blogging and funny situations that we encounter in our daily lives as designers.

These great cartoons are created by Jerry King, an award-winning cartoonist who’s one of the most published, prolific and versatile cartoonists in the world today.

So for a few moments, take a break from your daily routine, have a laugh and enjoy these funny cartoons.

Feel free to leave your comments and suggestions below as well as any related stories of your own…

And watch your step

Well, maybe a small event

 

Personal foul

Can you relate to these situations? Please share your funny stories and comments below…

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Friday, August 5, 2016

Free Download: 50 unique landscape photos

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Stock images can be an expensive acquisition, so it’s always appreciated when a professional stock photographer makes their work available for free.

This awesome collection of unique, professional-grade photographs, has kindly been made available for WebdesignerDepot readers by DreamyPixel.

The bundle contains 50 images, mostly of landscapes, all in hi-res JPG format. The images range in size from 4928 x 3264 pixels, to 7360 x 4912 pixels, making them big enough even for print work. The set is divided into several categories for easy access: Landscape, Nightscape, People in Landscape, Winter, and Spring.

The images come with an extended license, meaning they can be used in personal and commercial projects, you can also use them in non-digital products that you sell, and even in digital products provided the original image can’t be extracted.

For more images like these follow Ales Kirvec’s Facebook fan page, and download these awesome free images beneath the preview:

Please enter your email address below and click the download button. The download link will be sent to you by email, or if you have already subscribed, the download will begin immediately.

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What is millennial branding, and why should you care?

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In 2016, we’re living in an age of information saturation. At each turn we are bombarded with images and messages; everything we could ever want to know is at our fingertips (literally). With two thirds of us owning smart phones, and each of us checking our devices 85 times a day we are finally at the stage where enough is enough.

We want simplicity back. This can be seen throughout the design world where distilled versions of logos are being created in order to cut through the noise of millennial living.

Minimalism is often thought of as cold and callous, but this does not have to be the case. Simple design, when used correctly, can articulate the most important part of a brand’s message. So, what simplistic logo designs are emerging in 2016?

UI-friendly typography

We’re interacting with multiple screens more than ever, and brands are realizing their logos must be scalable so they look great no matter what platform they’re viewed on. A great example of this was Google rebrand last September. Their logo was modernized to a sans-serif font. The product management Vice President of the company explained the change:

We think we’ve taken the best of Google (simple, uncluttered, colourful, friendly), and recast it not just for the Google of today, but for the Google of the future.

Ombré

The traditional color gradient is now being replaced with stepped color increments. A gentle path is formed from A to B, and from a distance the logo looks like the colors flow from one color to the next. Ombré logo design allows for texture and pattern to be introduced to the design and helps define edges.

Negative Space

This has been popular for many years, though it fell out of favor recently. In 2016 we see this trend re-emerging. Negative space designs traditionally incorporate subliminal messages. Negative space creates balance, in the design and adds a secondary dimension to help communicate the brand’s message to the customer without the use of words.

Linked

Logos are great metaphors for what your brand stands for; using linked imagery describes your brand in an instant ad strong and connected. The visual representation a linked logo gives is extremely powerful. Today we are more linked than ever with others through the power of the internet, and brands are rightly using this analogy to strengthen their logos.

Corners

The psychology of shapes is powerful, and audiences are influenced by the shapes we see. Squares and rectangles create an inner tranquillity. This is thanks to their natural conformity that we in society crave. These right angles show further that simplicity has returned. Four corners symbolizes unity of an organization, whereas a standalone corner can represent a house, an arrow encouraging movement from the user. Corners can be used in a manner of ways to express unique messages from brands.

Line art

Line art was huge in 2015 and can still be seen today. Monoline designs use one solid line throughout the logo and they appear playful in nature as they echo days of childhood drawings. For 2016 the monoline logo has evolved into line dash design. These lines create a sense of motion and add a secondary dimension to the logos of 2015. Of course, in the days of technology designers must be careful when scaling these designs so as not to reduce the visible detail.

Bars

Users engage with designs that incorporate rhythm well, as in our daily lives we seek rhythm so as to create meaning in the chaos. Logos that incorporate pattern bars connect with the customer as it gives them a sense of control; they know what is following. Much like the corner trend, the rectangular shapes of bar logos connote the solid structure of the organization.

The 2016 logo landscape

Today’s consumers need logos to be designed ASAP—As Simple As Possible. Cut through the clatter of 21st century living with inspiring designs, that communicates your brand’s message clearly. Simplistic design is not about taking away design aspects, but rather clear messages through extremely considered choices.

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Thursday, August 4, 2016

Instagram unveils Stories, for more meaningful sharing

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Looking for a new way to experience Instagram and get something more out of it? If you are, then Instagram Stories is just the kind of update that you’ve been waiting for.

Instagram has always been the platform to give your friends and families updates of special occurrences and events in your life. So it makes sense that this new feature builds on that by letting all users tell their stories in the form of a slideshow.

According to Instagram, Stories is designed to help users share all of their day’s moments, not just the ones that stay on their profile. Multiple videos and images will begin appearing together now as part of a slideshow.

Users will be able to share as much as they see fit each day—and not have to worry about excessive posting. They can get as creative as they want with each update, using the new drawing and text tools that Instagram has also made available to them. To avoid social-media overload, Instagram will remove the images and videos after a 24-hour period, and they won’t continue to show up in the feed or your profile grid.

People can also see stories from those they follow, whether that’s friends and family or noteworthy accounts. By simply glancing at their feed and viewing the bar on top, they can see colorful rings around the profile pictures of those with new updates.

When something looks important enough to check out, you can simply tap on someone’s profile picture to see their story. See various stories at your own pace by tapping to go either forward or back and swiping to skip to the next profile and its story.

What’s really interesting about Stories is that users won’t be allowed to register or leave public likes or comments for them—unlike with ordinary posts. To leave a comment on a Story, just tap to send a private message to that individual on Instagram Direct.

A Story also follows the privacy settings of one’s account. Let’s look at how this works…

When your account is set to private, your Story is only going to be visible to your followers, but if it’s public, then anyone can see it. This doesn’t mean that your Story has to always be visible to your followers: You can hide your Story from anybody whom you don’t want seeing it, even if they follow you.

If you’re watching your own Story, you can swipe up on the screen to find out who has seen every image and video. You also have the option of just featuring a certain portion of your Story by posting it right to your profile.

Look for Stories to roll out on the entire platform in the next few weeks on both iOS and Android. Thanks to Stories, users can now share their highlights and most important events—and everything in between.

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Wednesday, August 3, 2016

Take control of your business finances with Invoicely

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There are hundreds of good financial apps and services online, each promising to change the way you do business, and crucially, to make you more money. So how do you choose which one is right for you? The key is to select one that is designed for your type of business.

If you’re a freelancer, or small business, then one of the best apps available is Invoicely; Invoicely is built for freelancers and small businesses, so it has all the features you need to help your business thrive. We all want to get paid for our work; the best way to get what we want is to ask politely, and the best way to get paid is to invoice professionally. Over 100,000 businesses use Invoicely to do that everyday.

The biggest threat to any small business is cashflow—you’ve earned the money, but you just haven’t been paid yet, and you have your own commitments pending… If you want to get paid quickly, you need to make it easy for your clients to pay. Invoicely does that by optionally accepting payments simply and quickly, right from your invoice. Clients can even pay you from their mobile device. Make it easy for clients, and you’ll cut back on a huge proportion of your settlement delays.

Invoicely’s fully featured suite of customizable business reports shows you exactly where you stand. Any time you want to look at your accounts there’s a wealth of dynamically generated results to compare; you’ll see monthly and yearly statements, income vs. expenditure, and receivable vs. payable.

For those clients who owe you regular payments, in exchange for hosting, or as a retainer, for example, Invoicely automates your invoice process, sending them out automatically. Just set up the bill, and your client will receive polite reminders whenever it’s due.

If you prefer to bill jobs by the hour, then accurate records are essential. Invoicely enables time-tracking and then converts your hard work into an invoice in seconds.

Maintaining brand consistency is essential for any business, and Invoicely is highly customizable, allowing you to make invoices your own.

Unlike some financial apps, Invoicely employs 256-bit https encrypted servers, to ensure that your business remains, your business. Industry leading security means that Invoicely can safely sync your private data to the cloud and give you access on any device, in the office, at home, or on the move.

Invoicely even allows you to run multiple businesses from a single account. A fantastic feature for designers pulling in money from different sources, such as freelancing and passive income. Run all of your finances from brand design to T-shirt printing from the same simple account dashboard.

 

Invoicely’s core offering is free, so you can start benefitting from the service straight away, with zero commitment. The free plan is perfect for most freelancers: send unlimited invoices, accept payments via PayPal, and brand your invoices. You can upgrade, or downgrade, your free plan to a premium plan at any time, with no long-term commitment.

Premium plans start from $9.99/month, all the benefits of the free plan plus: start from up to 2 team members, issue estimates, integrated time-tracking, expense tracking, recurring payments, and unlimited branding flexibility.

 

[– This is a sponsored post on behalf of Invoicely –]

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Tuesday, August 2, 2016

I’m not a UX Designer, and neither are you

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In the last few years the term User Experience has come to the fore, and with it we’ve seen the rise of the UX Designer.

Every few months someone tweets a pair of images, one will be a biscuit (labeled ‘UI’), and the other will be a smug face eating said biscuit (labeled ‘UX’). A few weeks later a heartfelt post will appear on Medium refuting the tweet by arguing that the correct definition of ‘UI’ is the mug of tea into which the biscuit was dunked.

These metaphors are seized upon, because “UX Design” has become a catch-all term for a process we’re still trying to define.

UX can’t be designed

Well, it can…in some fringe cases…

A roller coaster designer for example, could be said to be designing experiences. A roller coaster is a sensorily overwhelming experience; with the extreme changes in gravity, balance, sound, air pressure, on a thrill ride you barely notice that all you usually see is the back of the seat in front of you. A roller coaster is an experience that can be designed because the variation of experience is limited. But even then, we can’t control the length of the queue, the weather, or the amount of strawberry milkshake the kid sat beside you sucked up before riding.

You might also say that a movie director is a UX designer. Sitting in a movie theater watching a film we’re engrossed in a single linear narrative. Provided the spell isn’t broken by someone’s mobile, the entire audience will experience the same emotional highs and lows for two hours plus.

One of the first analogies for UX vs. UI that I remember hearing was the bicycle metaphor: UI is the bicycle, the frame, handlebars, tires, etc.; UX is the experience of freewheeling down a hill. However unless I’m planning a route for Le Tour, or working as a city planner designing cycle lanes, I have no way to design a cyclist’s experience; I can’t control traffic, I can’t control geography, and I can’t control other road users.

I can design a UI (a bicycle) that will function in as many diverse situations as possible, but I don’t design the UX (the act of cycling), that is left to the user.

UX is never singular

UX is not an illusion, it plays a role in every site and app. The mistake is in believing that there’s a singular user experience that can be designed.

We can design for user experiences. We can create clear, and functional UIs, engaging micro-interaction, empathic content.We can create a framework within which user experiences can occur, but we cannot design them.

We can create a framework within which user experiences can occur, but we cannot design them

At school we learn that there are five senses: sight, hearing, touch, taste, and smell. As we get older we learn that the definition of sense is a little fuzzier; hunger, balance, temperature can all be considered non-traditional senses. Some psychologists argue that there are more than 20 senses.

A print design might involve several traditional senses: sight, touch, perhaps smell. A website typically involves one or two: sight and hearing. And so we are, at best, designing two fifths of a user’s experience. If we take non-traditional senses into account it may be as little as 5% of the user’s actual experience that we affect.

I cannot know what soundtrack will be playing when someone visits my site, I cannot know where they were before, or where they will be after, I have no control over the duration of the experience, or on the users’ degree of focus. UX is a deeply personal thing, not only unique to each user, but unique each time that user’s context changes.

Responsive design often focuses on different viewport sizes, but it’s much more than that: connection speed, screen resolution, environmental influences (such as light levels), are all factors beyond our control. The core principle of responsive design is to embrace that variation, not as a limitation, but as an inherent quality of the medium.

The natural extension of responsive web design, is a responsive user experience in which UX is not designed, but rather a framework is created within which a UX can occur. By designing for UX, rather than designing UX itself, we’re building tools for the user to develop their own experience. By relinquishing that process to the user we enable them to become fully engaged, defining their own relationship with a product or service on their own terms.

By refraining from designing a UX, we create a more open, egalitarian, and engaging web.

UX vs. Ergonomics

Typography is largely concerned with legibility and readability. In other words, the act of absorbing information. The UX of reading a book goes far beyond typography, it extends to the weight of the tome, the feel of the paper, the smell of the binding, it encompasses all aspects of using a book.

We don’t print a book at 2pt, because that’s too small to read. We don’t print a book at 200pt, because there would be too few words on a page. The act of designing for humans, of finding a human-orientated point from which to embark, is called ergonomics. It’s something that has always been part of design.

Designing for humans, does not mean designing the act of being human. UX is the result of a design; an end result, not a process.

Keep off the grass

One of the most famous memes on UX is a pathway with a patch of grass. In some variations there’s a gate, in others the path is simply turns at a right-angle. In all cases, the pathway is labeled ‘Design’ and the muddy track across the grass created by hundreds of feet is labeled ‘UX’.

Like the biscuit metaphor, the path meme perpetuates the myth that UI is about restricting users, whereas UX is about freedom and enjoyment.

Designing for humans, does not mean designing the act of being human

What the meme conveniently ignores, is that whilst walking on grass may leave a trail, walking on concrete does not. For every person who walks across the grass, there may be ten thousand who do not.

The false narrative on UX is that there’s a definitive user experience, and that by crowd-sourcing our design decisions, a single ‘correct’ path will emerge.

We don’t control a user’s context, and we shouldn’t try. Sites, and apps, aren’t films, or events. Truly successful UX isn’t designed, it occurs when users are given a framework to interact with on their own terms.

One of the most successful film franchises of all time is Star Wars, not due to the films themselves, but thanks to the accompanying toys. What Star Wars delivers well isn’t a couple of hours of linear narrative, but rather an expansive world in which fans play out their own stories. Without that expandability, George Lucas might as well have made The Last Starfighter.

I’m not a UX Designer, and neither are you

Good design is about achieving engagement. As a designer you can ask for that engagement, but you can’t enforce it. UX is a personal thing, created by the user’s mind in response to stimulation.

We’re not film directors, or roller coaster designers, or even novelists; We’re facilitators: we clean up popcorn; we press the ‘launch’ button; we set the type. It may not be glamorous, but it’s good honest work.

I’m not a UX Designer, I’m a Designer, and you are too.

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Monday, August 1, 2016

Learn how to take a punch

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Getting punched hurts, but in our line of work you need to get used to taking some once in a while. The work we do isn’t for us or even for our clients. It’s for our client’s clients. And to reach those people, you need to put your work literally out there.

Be it the internet, the streets in the form of a outdoor or a bus advertising, or even on TV, your work will always be public. And if all goes well, people will see and connect with it; each individual will react and have an opinion about what you created.

Everyone’s a critic

Unfortunately for you, everyone has the right to an opinion. And in design, more often than not, most people have one. Maybe they don’t agree with the copy, maybe the choice of the model is not what they expected for that product or service. Whatever it might be, sometimes these criticisms are just straight up mean, aggressive and they land just like a punch, right in the gut.

It’s hard to hear bad things about your work, but it’s something you need to understand and accept. For instance, this article in itself is a piece of work that will be criticized or praised by people, mostly in the comments section or on twitter. Being aware of that beforehand and understanding that it’s part of the process helps make it less personal.

And you have to understand that when your work is intended to a huge audience (ie. the internet), people from different countries, cultures, backgrounds will have access to it, and with them come different opinions, thoughts, and comments. You will never be able to please everyone with your work, so try to do the best work you can regardless of what people say about it.

Don’t be afraid to show your work

If you only retain one thing from this whole article, I hope it’s this: Don’t be afraid to show your work.

This was a major problem for me for a long time. Personally and overall, I was never that confident. Be it about my looks, skills, or knowledge; I always lacked confidence, regardless of how good or bad things actually were. My pessimistic attitude was the reason that made me lack this confidence. And this affected my work.

I wasn’t proud of it, I was aware of its flaws, but worst of all, I was afraid. I was afraid of being criticized, being told that I’m wrong, that my work sucks and afraid that I would realize that maybe I shouldn’t even be a designer after all. And just like I did, I know that a lot of people suffer with lack of confidence.

If I didn’t put my work out there…I wouldn’t learn, I wouldn’t get feedback and I would never be successful

I would be very defensive and sometimes even a bit aggressive, always trying to justify what I’ve done against what I was being criticized about. But this ended up being one of my biggest lessons in the last 5 years. During my Masters degree, I often held off presenting my work to my lecturers just out of fear.

I thought that if I delayed presenting, maybe the criticism I’d get wouldn’t be as bad. A ridiculous thought, obviously, but a genuine one at the time. Eventually I was made aware by one of my teachers of how that was a problem. That I couldn’t be afraid of showing my work, and if I didn’t put my work out there I wouldn’t be able to progress in any way. I wouldn’t learn, I wouldn’t get feedback and I would never be successful.

The struggle is real, but it’s a matter of finding the right attitude and confidence.

Is it criticism, or feedback?

I was pretty pessimistic about getting criticism about my work. Whenever anyone commented on my work and pointed flaws or suggested changes I would call this “criticism”. A negative word in general, as it denotes that something is wrong.

After realizing how this attitude was affecting me, a couple of things happened. First, I started showing my work more often, publishing it and sharing it on social media, with my friends, network, etc.

This is how you start “putting it out there”; you’ll break the fear of exposure by exposing your work and getting used to having it seen and commented on. And second, I stopped thinking about people talking or commenting on my work as “criticism”, and I started calling it “feedback”.

Feedback is a great thing, as it allows you to have an understanding of how people see your work, what might be wrong with it and how you can improve on it. And feedback is extremely important for you to create the best work possible, otherwise how can you, alone and without different perspectives, fully realize the depth of the work you just created?

Try to learn from the people who don’t like your work, as those are the people who have most to teach you

Different views and backgrounds contribute to a diverse group of opinions that will improve your work. And this is a much more optimistic view on comments, it’s a good way to view and understand when people comment your work.

It doesn’t mean that some people won’t just be mean and say that your work is “crap” without even caring about how you could improve it, but that’s part of having your work public and available. And if they do, try to understand that person. Ask them why do they think that, and what would they do differently, and even how. Try to learn from the people who don’t like your work, as those are the people who have most to teach you.

Learn to admit when you’re wrong

Criticism is tough on a personal level, especially when it’s towards something that you created, where you invested so much of your time, put your passion and focus. Especially when you’re younger and just starting off you tend to be really protective about your work.

First, it’s hard to admit when, in fact, you did a bad job. But if you want to create a career worth having with clients that respect and hire you again and again, you need to be your first and biggest critic. Learn how to identify good work and bad work.

If someone tells you that your work is weak and unoriginal, this doesn’t mean that you are

Compare yourself to others. Compare your work with people that do better work. Is it good enough? Does it hit the objectives? Could you do better? Try to be aware of the quality of the work so that you can improve on it as fast as possible, and if you analyze your work and criticize yourself first, you’ll see that what others might tell you won’t come as a surprise. Don’t fight criticism just for the sake of defending your work.

You are not your work. If someone tells you that your work is weak and unoriginal, this doesn’t mean that you are. It means that you should put more effort into it, and finding the inspiration to do better and better.

Stand your ground

We’ve covered how criticism might actually end up being good feedback if you listen and ask the right questions. But should you always budge and look to change your work every time people aren’t happy? Of course not. As Henry Ford said about the car, “if I had asked people what they wanted, they would have said faster horses”.

It is up to you to digest and analyze the feedback you get. You’ll get very different feedback. People will want different colors, some think that you should go with a bold typeface, some say you should go with a a light typeface, some say purple, other scream green.. filter the feedback.

Ask for the opinion of professionals who have more experience and know better. But in the end, you are the judge. After all it is your job to make that final call and understand how you can make your work better. And sometimes, especially with very famous brands, you get a lot of whiplash and a lot of press reactions.

Remember when Spotify changed its green color to a more vibrant one? Some called it “puke green”. And when Airbnb changed their logo to their new “A” icon, which some people even compared to female and male genitalia? And what about Instagram with their new icon and gradient background? The internet very quickly reacted to it and created memes making fun of the 80’s feel and vibe of that gradient.

But in the end, all of these brands held their ground. They listened to people, they replied in some cases, they explained their decisions, but ultimately they stuck to their guns and their beliefs and didn’t change a thing, no matter how unhappy some people were with it and how much press they had. And today, you won’t see many people complaining about these brands. People don’t like change, and you can’t be pressured to change your work based just on fear of the public.

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